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parkour battles [new world]

parkour battles [new world]

A Roblox experience owned by Parkour Battles.

AdventureENcombatboss fightscoin economy

Description (written by the developer; not a statement by this register)

Have fun upgrading you load out ⬆️ Fight with friends⚔️ Kill bosses Get coins🪙 Explore the map 🌎 remember to like the game and join the group

Last updated by the developer 21 Feb 2026, 20:06 UTC.

0
playing (measured 28 Aug 2026, 09:07 UTC)
444
lifetime visits
100%
liked (11 👍 / 0 👎)
6
favourites (13.5 per 1k visits)
20 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 09:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x coins
250 R$
Gold Bat
200 R$
Med Kit
190 R$
Scuffed Gun
175 R$
Perm get out of jail
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fight! · other30 · 0.00% win
I Can Jump High · progression15 · 0.00% win
What Is This Place How Long Does It Go · progression13 · 0.00% win
High In The Sky · progression12 · 0.00% win
Where Am I · other8 · 0.00% win
Mansion in Heaven · progression5 · 0.00% win
The Escape · progression3 · 0.00% win
He WILL Remember You · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10031 August 2026 — 100 % liked20 September 2026 — 100 % liked31 August 202620 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Sept 2026, 23:02100no change
31 Aug 2026, 16:36100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.