Unhinged
A Roblox experience owned by Deep Stories Studio.
HorrorENprocedural mazejump scare horrorescape puzzle
Description (written by the developer; not a statement by this register)
Welcome to UNHINGED. A procedurally generated maze. Every match is a brand new nightmare. Tight hallways. Suffocating atmosphere. Nothing is familiar. Nothing is safe. 🔍 Objective: Solve puzzles to unlock the exit… But move fast. Absurd monsters are hunting you down. They’ll eliminate you without warning. Every spawn is a risk. Every wrong turn could be your last. Once all puzzles are solved, the alarm blares and the countdown begins escape or die. ⚠️ Warnings: -Jump scares, flashing lights, loud sounds, intense stress. -Not recommended for sensitive players or those with medical conditions. 🛠️ TECHNICAL INFO: 🔧 Game in BETA: bugs may occur. Your feedback is valuable. 🎧 Headphones strongly recommended. 🖥️ Set graphics to 50%+ for the best experience. 🌟 If you enjoyed it: like, fav & share. 🔍 Tags: horror, jumpscare, escape, chaos, funny, stress, procedural, troll, roblox horror, unhinged, multiplayer, puzzle, viral
Last updated by the developer 8 May 2026, 17:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 08:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 09:50 | 75 | no change |
| 15 Aug 2026, 09:48 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.