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Swordfight Classic

Swordfight Classic

A Roblox experience owned by Vortexium Studios.

Fighting & PvPENfightingduelnostalgia

Description (written by the developer; not a statement by this register)

- - NEXT UPDATE AT 15 LIKES - - Swordfight Classic is an action-packed Roblox fighting game that takes you back to the golden era of 2017. Relive the nostalgic experience with classic maps, timeless weapons, and thrilling duels that capture the essence of early Roblox gameplay. Challenge other players, hone your skills, and prove that you're the ultimate sword-fighting champion. Join the Group to stay updated: https://www.roblox.com/communities/35753087/Vortexium-Studios#!/about

Last updated by the developer 14 Dec 2025, 15:44 UTC.

0
playing (measured 15 Aug 2026, 18:47 UTC)
660
lifetime visits
100%
liked (9 👍 / 0 👎)
6
favourites (9.1 per 1k visits)
20 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 18:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Sword
7,499 R$
Meet the Owner!
799 R$
2x Speed boost
540 R$
VIP👑
350 R$
Nuke Luncher!
140 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played The Game! · welcome70 · 0.00% win
Meet a Developer · other18 · 0.00% win
Meet The Owner · other16 · 0.00% win
MEET A COMP PLAYER · other14 · 0.00% win
Meet a Partner · social6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.