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[SKINS😈] MORPHED

[SKINS😈] MORPHED

A Roblox experience owned by Dreaminq Games.

HorrorENasymmetrical multiplayerhorrormorphing mechanics

Description (written by the developer; not a statement by this register)

[ !THIS GAME IS IN ALPHA, EXPECT BUGS AND FOR THINGS TO CHANGE! ] Welcome to MORPHED. MORPHED is a fast-paced asymmetrical infection horror, where movement is vital for escaping the morphs. [🩸] MORPHED: MORPH all of the runners into your morphlings, then work with your morphlings to take everyone down. [🔫] SAVIOUR: Work with the runners. YOU are the only one that can save everyone. [🤫] SINNER: Deceive the runners. You are SECRETLY assisting the morphs. [🏃] RUNNERS: STAY ALIVE until the timer runs out. If the saviour has been morphed, pick up the gun and shoot anyone trying to get you, you are now responsible for saving the rest of the runners.

Last updated by the developer 13 Jul 2026, 19:31 UTC.

0
playing (measured 12 Aug 2026, 19:17 UTC)
21,210
lifetime visits
64%
liked (108 👍 / 60 👎)
504
favourites (23.8 per 1k visits)
20 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
Moon Set (Pink)
499 R$
Moon Set (Blue)
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to MORPHED. · welcome13,771 · 0.00% win
Since Day One · welcome13,766 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.