[πQOLπ] Unnatural Growth Incremental
A Roblox experience owned by Customplayer Fans.
TycoonENincrementalmininggrowth
Description (written by the developer; not a statement by this register)
It's very weird, it's still new, it still needs improvement, it still needs more contents, a lot more. But, if you guys want to support it, we all welcome and thank you for your supports! Unnaturally, game is focus all into Growth, everything all in the end having the end goal of making Growth go up! Another project of BSJTI team. Made with seriousness and love! Update log today: - Add console support for mining ( work 100%? idk, no testers with consoles to test that is online at all) - Some QoL updates - More optimizations to make the game lighter so we can prepare for tier 4 contents - Change ore luck setting to ore quality to make it clearer - Add sounds for settings in mine and runes - Add RNG display to ores. - Add Discord verification for member tag. - Add ????
Last updated by the developer 10 Aug 2026, 16:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 04:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.