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[Alpha]☀️Lost in the sky🌙

[Alpha]☀️Lost in the sky🌙

A Roblox experience owned by Pinnacle Studio.

HorrorENsurvival horrorzelda-inspirednight survival

Description (written by the developer; not a statement by this register)

Build, forage, to survive the night. There is a monster lurking at night, which is waiting for players who feel to peaceful in the day. DO NOT BE MISLEAD. this is a horror game, complete the tutorial to see the actual game-play, it is needed. PS: please bear with me as I am a single developer, report bugs to the group. and join the group for any critiques. Controls: Sprint - CTRL Flashlight - F Main menu - M Crouch - C Whistle - H This game is heavily inspired off of: The legend of Zelda series The Rake Minecraft to receive 5 extra stat points, a stat reset, and 10% more XP join the group!- https://www.roblox.com/communities/13242333/Pinnacle-Studio#!/about 🔥 PREMIUM benefits: users receive an extra 10% XP, and a enhanced flashlight.

Last updated by the developer 11 Aug 2026, 17:18 UTC.

0
playing (measured 11 Aug 2026, 21:46 UTC)
2,162
lifetime visits
62%
liked (13 👍 / 8 👎)
63
favourites (29.1 per 1k visits)
20 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
999 R$
Master Angler
349 R$
night watch
299 R$
Unbound backpack
249 R$
Thirst+
139 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you joined! · welcome1,589 · 0.00% win
Finished the tutorial · welcome31 · 0.00% win
Survived your first night · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626563.518 August 2026 — 65 % liked18 October 2026 — 62 % liked18 August 202618 October 2026
2 measurements spanning 60 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 02:5362-3
18 Aug 2026, 19:2265first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.