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Snap Together [2 Player Obby]

Snap Together [2 Player Obby]

A Roblox experience owned by Best Obbys With Friends.

ObbyEN2-player co-opmagnet mechanicobstacle course

Snap Together [2 Player Obby] is an obby experience created on 2025-03-20. It currently has 2 players online. The game has accumulated 11,010,485 lifetime visits, 705,999 favorites, and an 87% like percentage.

Description (written by the developer; not a statement by this register)

🧲Use your magnets to SNAP, but watch your step, if you fall so does your partner! 🌍 2 WORLDS ⚡ Enter the Magnet Factory ⚠️ 2 PLAYERS ARE NEEDED TO PLAY THIS OBBY GAME⚠️ 🆓 Join the group and like the game for a FREE magnet! 👉https://www.roblox.com/communities/35656713/Best-Obbys-With-Friends How To Play: COMPUTER 🖥️: PRESS "E" TO SNAP PHONE 📱 : PRESS MIDDLE BUTTON TO SNAP Mega Fun Parkour Obby, Easy Platformer, Hard Obstacle Course, 2 Player Buddy Buddy Obby, Chained Together, Lava, Long

Last updated by the developer 4 Jul 2026, 07:22 UTC.

2
playing (measured 10 Aug 2026, 16:33 UTC)
11,010,485
lifetime visits
87%
liked (5,910 👍 / 867 👎)
708,349
favourites (64.3 per 1k visits)
20 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:334first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Access
2,999 R$
Magic Carpet
1,599 R$
Infinite Revives
699 R$
Nuclear Tether
499 R$
Fireworks Cannon! (LIMITED TIME)
499 R$
Ninja Magnet
499 R$
Instant Snap Cooldown
399 R$
Snake Magnet
329 R$
Void Tether
329 R$
Zombie Magnet
299 R$
Dragon Tether
299 R$
2x Coins
279 R$
Shadow Tether
199 R$
Chaos Tether
149 R$
Magma Tether
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the Game · welcome6,917,247 · 100.0% win
Checkpoint 1 · progression6,912,809 · 100.0% win
Paired with Friend · social6,205,506 · 100.0% win
Checkpoint 2 · progression4,267,549 · 100.0% win
Checkpoint 3 · progression3,612,740 · 100.0% win
Checkpoint 4 · progression2,782,183 · 96.5% win
Checkpoint 5 · progression2,041,109 · 93.6% win
Checkpoint 6 · progression1,876,538 · 96.5% win
Checkpoint 7 · progression1,161,831 · 53.9% win
Checkpoint 8 · progression783,271 · 36.9% win
Checkpoint 9 · progression388,199 · 14.2% win
Checkpoint 10 · progression302,379 · 11.3% win
Unlocked 1st Tether · progression268,582 · 8.5% win
Unlocked 1st Magnet · collection262,959 · 11.3% win
Completed World 1 · progression134,535 · 8.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked22 October 2026 — 87 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:5287no change
12 Oct 2026, 19:5087no change
2 Oct 2026, 19:4887no change
22 Sept 2026, 19:4787no change
12 Sept 2026, 19:4687no change
2 Sept 2026, 19:4587no change
23 Aug 2026, 19:3887no change
13 Aug 2026, 19:3787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.