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Snap Together [2 Player Obby]

Snap Together [2 Player Obby]

A Roblox experience owned by Best Obbys With Friends.

ObbyEN2-player co-opmagnet mechanicobstacle course

Snap Together [2 Player Obby] is an obby experience created on 2025-03-20. It currently has 2 players online. The game has accumulated 11,010,485 lifetime visits, 705,999 favorites, and an 87% like percentage.

Description (written by the developer; not a statement by this register)

🧲Use your magnets to SNAP, but watch your step, if you fall so does your partner! 🌍 2 WORLDS ⚡ Enter the Magnet Factory ⚠️ 2 PLAYERS ARE NEEDED TO PLAY THIS OBBY GAME⚠️ 🆓 Join the group and like the game for a FREE magnet! 👉https://www.roblox.com/communities/35656713/Best-Obbys-With-Friends How To Play: COMPUTER 🖥️: PRESS "E" TO SNAP PHONE 📱 : PRESS MIDDLE BUTTON TO SNAP Mega Fun Parkour Obby, Easy Platformer, Hard Obstacle Course, 2 Player Buddy Buddy Obby, Chained Together, Lava, Long

Last updated by the developer 4 Jul 2026, 07:22 UTC.

2
playing (measured 10 Aug 2026, 16:33 UTC)
11,010,485
lifetime visits
87%
liked (5,884 👍 / 850 👎)
706,546
favourites (64.2 per 1k visits)
20 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:334first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Access
2,999 R$
Magic Carpet
1,599 R$
Infinite Revives
699 R$
Ninja Magnet
499 R$
Fireworks Cannon! (LIMITED TIME)
499 R$
Nuclear Tether
499 R$
Instant Snap Cooldown
399 R$
Void Tether
329 R$
Snake Magnet
329 R$
Zombie Magnet
299 R$
Dragon Tether
299 R$
2x Coins
279 R$
Shadow Tether
199 R$
Chaos Tether
149 R$
Magma Tether
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the Game · welcome6,889,416 · 100.0% win
Checkpoint 1 · progression6,884,970 · 100.0% win
Paired with Friend · social6,182,874 · 100.0% win
Checkpoint 2 · progression4,251,588 · 100.0% win
Checkpoint 3 · progression3,598,760 · 100.0% win
Checkpoint 4 · progression2,771,338 · 100.0% win
Checkpoint 5 · progression2,033,291 · 76.9% win
Checkpoint 6 · progression1,868,758 · 74.0% win
Checkpoint 7 · progression1,157,180 · 42.4% win
Checkpoint 8 · progression779,915 · 30.8% win
Checkpoint 9 · progression386,486 · 18.0% win
Checkpoint 10 · progression301,023 · 15.8% win
Unlocked 1st Tether · progression267,437 · 10.1% win
Unlocked 1st Magnet · collection261,832 · 10.6% win
Completed World 1 · progression134,226 · 3.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:3887no change
13 Aug 2026, 19:3787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.