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Sheriff´s Madness! [ALPHA]🔨

Sheriff´s Madness! [ALPHA]🔨

A Roblox experience owned by Ultimate Chaos Community.

ShooterENshooteralphasurvival

Description (written by the developer; not a statement by this register)

⚔️In this game you will be tested against multiple enemies which origin is unknown. You have to be the one who will help the sheriff protect his town and try not to die in that process.🤺 ⚔️This is only ALPHA and any bugs found will soon be fixed!⚔️ 🧑‍💻If you want to play on console please connect a keyboard and a mouse for much smoother experience🎧🧑‍💻 💵Join our GROUP and leave a like, if you want to have 20 cash more in start of every game!💸 Like and favorite for updates! 🥉🥈🥇 -- tags: shooter , simulator , about , ok , sheriff , dead , revive , desert , roblox , revolver , guns , game ,

Last updated by the developer 12 Apr 2026, 13:40 UTC.

0
playing (measured 22 Aug 2026, 20:20 UTC)
741
lifetime visits
83%
liked (5 👍 / 1 👎)
3
favourites (4.0 per 1k visits)
20 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 20:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Automated Turret
399 R$
Auto Collect Money
149 R$
Permanent Minigun!
99 R$
+ 10 BackPack Storage
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat Easy Mode! · progression6 · 0.00% win
Beat Normal Mode! · progression5 · 0.00% win
Beat Hard Mode! · progression2 · 0.00% win
Beat Nightmare Mode! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.