Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🤝ZURÜCK! | Landkreis Celle V2.0

🤝ZURÜCK! | Landkreis Celle V2.0

A Roblox experience owned by NovaNetzwerk.eu.

RoleplayDEemergency servicesrural simulationgerman locale

Description (written by the developer; not a statement by this register)

Willkommen im Landkreis Celle V2.0! Dies ist ein deutsches Rollenspiel. Du kannst sein: Polizei, Feuerwehr, Rettungsdienst, Landwirt, ADAC und mehr! Schlagwörter: Celle, Niedersachsen, Bürger, Polizei, Polizist, Polizei, Rettungsdienst, Feuerwehr, Feuerwehrmann, Feuerwehrmann, ADAC, Notruf, RTW, NEF, 112, Rescue, Ambulance, Emergency, Zivilist, Landwirt, Landwirtschaft, German RP, Germany, Deutsch, Deutschland, RP, Roleplay, Rollenspiel, SEK, Notarzt, EMT, Hospital, Stadt, Dorf, Einsatzfahrzeuge, BOS, Zivilfahrzeuge, Simulation, Blaulicht, BlaulichtRP, Stadt Celle, Landkreis, Emergency RP, Rural RP, Feuerwehr Celle, Polizei Celle

Last updated by the developer 4 Aug 2026, 16:38 UTC.

0
playing (measured 11 Aug 2026, 03:06 UTC)
3,599
lifetime visits
66%
liked (23 👍 / 12 👎)
36
favourites (10.0 per 1k visits)
20 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🧡 VORKAUF | VIP Gamepass
950 R$
🎯 Business Gamepass
500 R$
⚡LAUT | Musikbox Gamepass
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Owner! · collection24 · 0.00% win
Halloween Event 2025 · social7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.518 August 2026 — 65 % liked28 August 2026 — 66 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 06:0166+1
18 Aug 2026, 06:0065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.