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Apple Incremental 2! 🍎

Apple Incremental 2! 🍎

A Roblox experience owned by How Productions.

SimulatorENincrementalquestingupgrades

Description (written by the developer; not a statement by this register)

Welcome to Apple Incremental 2! 👋🍎 🍎 Collect over 15 different types of apples! 📜 Complete challenging quests! 🌳 Break trees and get overpowered frenzies! 🧪 Blend your apples for potions! 🚀 Upgrade and become more OP! 🏆 Become the best and reach the leaderboards! 👍 Like + Favourite the game for more updates! Updates WEEKLY! 📅 - This game was made just as a personal solo project + for fun ⭐ A sequel to Apple Incremental 1! Made with ❤️ by BG3SF

Last updated by the developer 8 Mar 2026, 22:40 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
272,765
lifetime visits
88%
liked (2,150 👍 / 296 👎)
1,874
favourites (6.9 per 1k visits)
20 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Legendary Hunter!
795 R$
Cooldown+
499 R$
x2 Apples!
349 R$
Quests+
299 R$
x2 Levels!
249 R$
Trees+
199 R$
VIP+
199 R$
Walkspeed+
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome182,466 · 0.00% win
Dedicated! · other3,469 · 0.00% win
Master Collector! · collection1,180 · 0.00% win
Addicted! · other158 · 0.00% win
Determined! · other42 · 0.00% win
Unreal! · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked4 September 2026 — 88 % liked24 October 2026 — 88 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:0888no change
4 Sept 2026, 04:0588no change
15 Aug 2026, 01:5288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.