Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
Apple Incremental 2! 🍎

Apple Incremental 2! 🍎

A Roblox experience owned by How Productions.

SimulatorENincrementalquestingupgrades

Description (written by the developer; not a statement by this register)

Welcome to Apple Incremental 2! πŸ‘‹πŸŽ 🍎 Collect over 15 different types of apples! πŸ“œ Complete challenging quests! 🌳 Break trees and get overpowered frenzies! πŸ§ͺ Blend your apples for potions! πŸš€ Upgrade and become more OP! πŸ† Become the best and reach the leaderboards! πŸ‘ Like + Favourite the game for more updates! Updates WEEKLY! πŸ“… - This game was made just as a personal solo project + for fun ⭐ A sequel to Apple Incremental 1! Made with ❀️ by BG3SF

Last updated by the developer 8 Mar 2026, 22:40 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
272,765
lifetime visits
88%
liked (2,153 πŸ‘ / 297 πŸ‘Ž)
1,878
favourites (6.9 per 1k visits)
20 March 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Legendary Hunter!
795 R$
Cooldown+
499 R$
x2 Apples!
349 R$
Quests+
299 R$
x2 Levels!
249 R$
VIP+
199 R$
Trees+
199 R$
Walkspeed+
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome182,454 Β· 0.00% win
Dedicated! Β· other3,468 Β· 100.0% win
Master Collector! Β· collection1,180 Β· 0.00% win
Addicted! Β· other158 Β· 0.00% win
Determined! Β· other42 Β· 0.00% win
Unreal! Β· other13 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.