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[CLEETISM🤠🔥] Crimson Chronicles [ASYM]

[CLEETISM🤠🔥] Crimson Chronicles [ASYM]

A Roblox experience owned by Crimson Chronicles Dev Team.

HorrorENasymmetrical horrorforsaken inspiredalpha development

[CLEETISM🤠🔥] Crimson Chronicles [ASYM] is a horror experience created on 2025-03-20. It has accumulated 1,750,100 lifetime visits and 20,458 favorites. Currently, 40 users are playing. The game holds a 76% like percentage. It features asymmetric gameplay with one antagonist versus eight protagonists.

Description (written by the developer; not a statement by this register)

"Your fate has already been written." waiter bring me more roblox asym SLUDGE inspired by forstinken!!!! One Evil Antagonist, against a team of 8 Protagonists. Teamwork is crucial, never leave a teammate alone. Our cast of characters mainly revolves around characters that could be from literally anywhere. We have no theme and we don't want to revolve around one thing. Mainly just consisting of: "Hey, this character would seem cool." **⚠️ HEAVILY INSPIRED ⚠️** BY: Forsaken (unfortunately), Pillar Chase 2, Dead by Daylight, Die of Death (WE LOVE YOU DOD) Crimson Chronicles [ALPHA] Note: ALOT of gameplay is SUBJECT/GOING to change in the future. Most of what you see might be reworked, especially maps. Gameplay is somewhat bare bones right now and will be have major additions in the future.

Last updated by the developer 9 Aug 2026, 22:43 UTC.

40
playing (measured 10 Aug 2026, 20:05 UTC)
1,750,100
lifetime visits
76%
liked (6,739 👍 / 2,085 👎)
20,556
favourites (11.7 per 1k visits)
20 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:0551first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Enjoy your slightly less buggy stay! (Alpha era) · other359,628 · 0.00% win
Corrupted Crossroads Collaboration · other43,584 · 0.00% win
Alpha Playtesting (Pre-Alpha era) · other36,734 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:5376no change
14 Aug 2026, 10:5376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.