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🩸 [NEW] Escape Lana DTI

🩸 [NEW] Escape Lana DTI

A Roblox experience owned by Dress To Impress Studios.

HorrorENhorrorDTI crossoverchase

🩸 [NEW] Escape Lana DTI is a horror experience created on 2025-03-20. It has accumulated 1,032,418 lifetime visits and 3,693 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The description indicates the experience is in beta and features gameplay involving a character named Lana.

Description (written by the developer; not a statement by this register)

Lana from Dress to Impress has snapped.. Now she’s after YOU! 💄💥 Run, hide, and outsmart the fiercest fashion queen in Roblox as she hunts you down through the Dress To Impress map. Can you survive the chaos, or will Lana catch you slipping? 😱✨ 💋 Intense high heel chases.. 💅 Play as LINA! ⚡ Constant updates (it’s still in BETA!) 🎯 Can you be the one to ESCAPE LANA? 💬 Play now, Lana’s only getting faster…!

Last updated by the developer 10 Jun 2026, 00:31 UTC.

0
playing (measured 10 Aug 2026, 19:46 UTC)
1,032,418
lifetime visits
83%
liked (2,013 👍 / 423 👎)
3,694
favourites (3.6 per 1k visits)
20 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Run Faster From Lana
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Escape Lana! · welcome646,929 · 100.0% win
Met The Owner · social404 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:2083no change
14 Aug 2026, 15:1983first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.