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Reign of The Kingdom

Reign of The Kingdom

A Roblox experience owned by Reign of The Kingdom.

AdventureENmedievalearly accessbuggy

Description (written by the developer; not a statement by this register)

🚧 If you experience any bugs do not be alarmed, we plan to be working to fix any bugs found in the game before release. If you find any bugs please join the official Reign of The Kingdom group and report them through community server. We will evaluate and fix the bug/bugs as soon as possible. 🚧 C - Crouch CTRL - Sprint Double Space - Double Jump ` - Open your inventory V keybind - Toggle your camera POV from first person to third person LeftAlt - lets you move your mouse around in firstperson and third person Respawn if you encounter POV bug. It's a known bug that I'm working on to fix. Note: You can also sprint while crouching! Medieval Project built purely out of love.

Last updated by the developer 25 Jul 2026, 05:15 UTC.

0
playing (measured 15 Aug 2026, 18:08 UTC)
603
lifetime visits
82%
liked (9 👍 / 2 👎)
13
favourites (21.6 per 1k visits)
21 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 18:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio Gamepass
320 R$
Development Donations
30 R$
Development Donations
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Reign of The Kingdom · welcome108 · 0.00% win
You are Alpha! · welcome107 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.