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Parlor™ | V1

Parlor™ | V1

A Roblox experience owned by Assaggi™.

Social & hangoutENsocial hangoutcafe roleplayitalian theme

Description (written by the developer; not a statement by this register)

GRAND OPENING! Welcome to Parlor V1! https://www.roblox.com/My/Groups.aspx?gid=4276151 Established 11/06/20 Credits: HungryRattle - Builder - NPC Artist - Scripter Rayan4444 - Builder - Scripter Walfyy - GFX Artist ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ "Che gusto preferisce" Here at Our Cafe we strive for happiness and staying full! Our employees, work to the best of their ability, making sure each and everyone will have a great time! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Parlor V1 is our HQ, grap a Drink eat some food, and enjoy! Join the group to get trained, and for more stuff! What can i do in the Parlor? - You can Meet new friends or make a appointment with your own one! - You can dance on the perfect italian sounds and grab some freshing drinks! - Discuse about roblox, or make a appointment to start a meeting And plenty more,

Last updated by the developer 14 Feb 2024, 21:20 UTC.

0
playing (measured 12 Aug 2026, 02:23 UTC)
6,212
lifetime visits
69%
liked (37 👍 / 17 👎)
22
favourites (3.5 per 1k visits)
22 July 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AS Investment
817 R$
Rainbow Nametag
45 R$
VIP Gamepass Tag
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Assaggi! · welcome102 · 0.00% win
You met the Game Creator! · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.