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[🐰] The Travel

[🐰] The Travel

A Roblox experience owned by The Thomas Studios.

AdventureENexplorationlootingvillage

Description (written by the developer; not a statement by this register)

You and your friends have decided to go to a restricted area. You want to know why it's actually forbidden to enter, and you believe there's a reason for that. 🛣️ Walk through the forest 🏚️ Loot buildings and other structures 🪙 Collect coins to buy classes 🌲 Walk through all 8 villages Created by The Thomas Studios.

Last updated by the developer 16 Aug 2026, 07:05 UTC.

0
playing (measured 16 Aug 2026, 18:52 UTC)
2,685
lifetime visits
74%
liked (14 👍 / 5 👎)
87
favourites (32.4 per 1k visits)
21 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 18:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+7 Additional Space For Sack
49 R$
Lantern
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome1,511 · 0.00% win
Real Survivor · progression204 · 0.00% win
Whooops! · other203 · 0.00% win
Want Something? · other111 · 0.00% win
Village - 1 · progression77 · 0.00% win
Fallen · other75 · 0.00% win
Dream Team · social37 · 0.00% win
Village - 2 · progression10 · 0.00% win
Village - 7 · progression5 · 0.00% win
I'm going up! · progression5 · 0.00% win
Village - 6 · progression5 · 0.00% win
Only One Way · secret5 · 0.00% win
Cracky Bridge · progression5 · 0.00% win
Village - 4 · progression5 · 0.00% win
Purchased Runner · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.