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Raise A Hand If..

Raise A Hand If..

A Roblox experience owned by 4 Steps ahead.

Social & hangoutENsocial partypromptsvoice chat

Description (written by the developer; not a statement by this register)

🤚 Raise A Hand If is the ultimate social party game where you spill secrets, share laughs, and maybe get called out 👀 Each round throws out a random prompt— “Raise a hand if you've ever rage quit a game,” “Raise a hand if you’ve ever talked to yourself in public...” 😅 If it’s true, raise your hand 🙋‍♀️🙋 — if not, sit tight and try not to laugh too hard. ✨ Features: • 500+ prompts and counting 🔄 • Private servers to play with friends only 🛡️ • Climb up the leaderboards 👑 • Voice chat support 🔊 (for even more chaos) 👍 Join the 4 Steps Ahead group and like the game for a FREE Tag + 50 Coins We update regularly with new prompts, quality-of-life improvements, and fun community suggestions! Got an idea? Drop it in the group 💬

Last updated by the developer 11 Apr 2026, 12:24 UTC.

0
playing (measured 12 Aug 2026, 08:50 UTC)
77,206
lifetime visits
72%
liked (108 👍 / 43 👎)
7,053
favourites (91.4 per 1k visits)
21 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Glitch Edition
20 R$
Childhood Edition
20 R$
Noob Edition
20 R$
Introvert Edition
20 R$
Beauty Edition
20 R$
Toxic Edition
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome66,992 · 0.00% win
First Round! · welcome64,014 · 0.00% win
Joined and liked the group! · social149 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.