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Hood Projects 💥

Hood Projects 💥

A Roblox experience owned by Hood Project Games.

RoleplayENgang warfareopen world crimeterritory conquest

Description (written by the developer; not a statement by this register)

💥Hood Projects: Take control of the streets! Form factions, engage in criminal activities, battle rival groups, conquer territories, and expand your influence. 🎮CONSOLE SUPPORTED 🔫 WEAPONS 🏠 HOMES 📦 SAFE STORAGE 🚗 VEHICLES 💳 SWIPING 💳 💰BANK ROBBERY💰 AND MORE❗ Join Our Community Group: https://www.roblox.com/communities/35770151/Hood-Project-Games#!/about Tags: Bronx, Hood, Hood Game, Da Hood, Drill, Chicago, Gang, GTA, FiveM, Hood Game, Roblox, War, Wars, Ghetto, Police, New York, NYPD, PS5, XBOX, PS4, Console, Mobile, Shooting, Roleplay, FPS, Realistic, Turfs, Guns

Last updated by the developer 1 Apr 2026, 17:21 UTC.

0
playing (measured 12 Aug 2026, 14:50 UTC)
18,502
lifetime visits
83%
liked (39 👍 / 8 👎)
1,993
favourites (107.7 per 1k visits)
21 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

XMAS SWITCH
499 R$
LOOTING
499 R$
SCAR
499 R$
GLOCK SWITCH
449 R$
AR15 DRUM
399 R$
GOLD DRACO
399 R$
UZI DRUM
399 R$
GLOCK S
199 R$
X2 SWIPING
199 R$
EXTRA STORAGE
99 R$
2X DUFFEL BAG
99 R$
NAMETAG
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome12,846 · 100.0% win
FIRST LEVEL! · progression32 · 0.00% win
LEVEL 5! · progression4 · 0.00% win
LEVEL 10! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.