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Rōbloxia Echoes of Remembrance [Alpha]

Rōbloxia Echoes of Remembrance [Alpha]

A Roblox experience owned by Rōbloxia: Echoes of Remembrance | Community.

HorrorENhorrorasymmetric multiplayerlore-driven

Description (written by the developer; not a statement by this register)

' Note: This game is still in alpha/beta, so you might encounter bugs or errors. Your feedback is valuable, so please share it with the moderators or developers if you encounter any. “Welcome… to the fragments of your forgotten memories. Step deeper, and face the truth—or the illusion” Embark on an Adventure : Explore mysterious worlds alongside a character named Book, where all lore is revealed through immersive storytelling. Game Modes: Killer vs Survivors – Outsmart and escape the relentless killer, or hunt the survivors before time runs out. Explore & Travel – Discover hidden secrets, uncover the story, and dive deep into the world of Book. Inspired by fan favorite games such as Forsaken, Dead by Daylight, Bear [Alpha], and Identity V, this game is intended to be very intense and partially scary. Credits: Icon & Render Thumbnail: eei Thumbnail Art : Azurewr4th

Last updated by the developer 3 Aug 2026, 12:28 UTC.

0
playing (measured 11 Aug 2026, 15:06 UTC)
9,448
lifetime visits
94%
liked (270 👍 / 18 👎)
519
favourites (54.9 per 1k visits)
21 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome…to? · welcome2,420 · 0.00% win
Turkey Leg · secret253 · 0.00% win
Died to a generator · other163 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9417 August 2026 — 94 % liked27 August 2026 — 94 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 11:1994no change
17 Aug 2026, 11:1594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.