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Mugen: RELEASE!

Mugen: RELEASE!

A Roblox experience owned by Official Mugen Developers.

RacingENDemon SlayerRPGAFK Rewards

Description (written by the developer; not a statement by this register)

Inspired by Demon Slayer Show! Brand new RPG based on Demon Slayer show, fight bosses, fight against players, npc's and more! Level up to gain stat points and get stronger, unlock new breathings or demon arts! (EarlyAcces only!) Roll for clans and katana colours! (EarlyAcces only!) Stay AFK for early rewards! Rewards Save if you leave!

Last updated by the developer 8 Nov 2025, 11:52 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
266,728
lifetime visits
42%
liked (2,202 👍 / 3,051 👎)
40,298
favourites (151.1 per 1k visits)
21 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Akaza + Less time in AFK Zone + 2x Rewards
1,200 R$
Rengoku + X2 Spins [75% OFF!]
1,000 R$
Uzui Early Acces! [20% OFF]
850 R$
EarlyAcces!
700 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined Mugen Pre-Release! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4215 August 2026 — 42 % liked24 October 2026 — 42 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:2242no change
15 Aug 2026, 02:0542first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.