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[NEW] Project: Dummies ⚔️

[NEW] Project: Dummies ⚔️

A Roblox experience owned by Looped Games.

RacingENRNGDungeon CrawlerPvE

Description (written by the developer; not a statement by this register)

✨ USE CODE 1000LIKES - Next code at 1500 Likes! 👍 Join the group and leave a like on the game to earn +10% XP and Coins! 📃 A unique, fast-paced dungeon/PvE game with many RNG elements. Dummies have come alive and fractured the universe! Fight them back in procedurally generated maps, with plenty of surprises. 🔥 Unlock unique characters and swap between them in real-time! 💪 Defeat enemies and collect them as Souls - summons that you command and fight with! 🛠️ Upgrade your fighters and unlock new abilities! 💥 Challenge yourself in different game modes and difficulties! ⚠️ This game is still in active development! Expect some bugs, and missing content/features! ❓ Controls [Left Click] - Light Attack [Right Click] - Heavy Attack [Shift] - Lock/Unlock Mouse [Control or C] - Dash [F or Middle Mouse] - Guard Latest Version: v1.0.1b (Beta) 🖥️📱🎮 Available on all platforms! (Mobile, Console, PC) Tags: Dungeon, PvE, Co-op, Wave Defense, RNG, RPG

Last updated by the developer 24 Jun 2026, 12:44 UTC.

0
playing (measured 11 Aug 2026, 01:20 UTC)
426,204
lifetime visits
82%
liked (1,082 👍 / 238 👎)
3,835
favourites (9.0 per 1k visits)
21 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Brickbattler
500 R$
Valour (Recruit)
500 R$
Quickfix (Recruit)
350 R$
VIP
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A New Leader · other114,176 · 0.00% win
S Rank · progression44,580 · 0.00% win
High Achiever · other1,572 · 0.00% win
Full Squad · social310 · 0.00% win
Recognizable Team · other106 · 0.00% win
10 Quests · progression59 · 0.00% win
Little Modifier Hunter · other27 · 0.00% win
Established Team · other21 · 0.00% win
20 Quests · progression18 · 0.00% win
Star Team · other13 · 0.00% win
Big Modifier Hunter · other12 · 0.00% win
Strong Modifier Hunter · other11 · 0.00% win
Weak Modifier Hunter · other11 · 0.00% win
Explosive Modifier Hunter · other9 · 0.00% win
Clumsy Modifier Hunter · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked14 September 2026 — 82 % liked24 October 2026 — 82 % liked14 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:0882no change
14 Sept 2026, 00:3382no change
14 Aug 2026, 22:2182first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.