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FunkyBeats: Remix (FNF x RoBeats)

FunkyBeats: Remix (FNF x RoBeats)

A Roblox experience owned by Striveful Studios.

RacingENFriday Night Funkin'RoBeatsMusic

FunkyBeats: Remix (FNF x RoBeats) is a Roblox experience categorized under racing. Created on March 21, 2025, the game has accumulated 2,615,442 lifetime visits and 12,570 favorites. Currently, 14 players are active. The title holds a 64% like percentage. As of July 2026, the developer notes that active updates have ceased.

Description (written by the developer; not a statement by this register)

As of July 2026, this game is no longer getting active updates. Thank you for the journey! FunkyBeats: REMIX is the SEQUEL to FunkyBeats, the RoBeats & FNF Mashup Game from 2021. 🎵 Not a fan of FNF? We have unique artists such as chroma, LeaF, and more! 🎨 Customize the game to your liking! 🏆 Compete with song leaderboards and multiplayer! Disclaimer: This game does not include any form of micro-transactions. Tags: Friday Night Funk, RoBeats Community Server, Music, Rhythm, osu!mania, Quaver,

Last updated by the developer 22 Jul 2026, 17:09 UTC.

14
playing (measured 10 Aug 2026, 23:49 UTC)
2,615,442
lifetime visits
63%
liked (3,733 👍 / 2,184 👎)
13,291
favourites (5.1 per 1k visits)
21 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:495first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Suitable for everyone

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Badge funnel

April Fools 2025 · other2,090 · 0.00% win
April Fools 2026 · other472 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

636463.514 August 2026 — 64 % liked24 August 2026 — 64 % liked3 September 2026 — 64 % liked13 September 2026 — 64 % liked23 September 2026 — 64 % liked3 October 2026 — 63 % liked13 October 2026 — 63 % liked23 October 2026 — 63 % liked2 November 2026 — 63 % liked12 November 2026 — 63 % liked14 August 202612 November 2026
10 measurements spanning 90 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 07:1863no change
2 Nov 2026, 07:1863no change
23 Oct 2026, 07:1763no change
13 Oct 2026, 07:1663no change
3 Oct 2026, 07:1563-1
23 Sept 2026, 07:1564no change
13 Sept 2026, 07:0864no change
3 Sept 2026, 07:0764no change
24 Aug 2026, 07:0664no change
14 Aug 2026, 07:0664first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.