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Pressure Practice Place

Pressure Practice Place

A Roblox experience owned by Smartest Pressure Players.

MinigamesENhorror minigamepressure ippractice training

Description (written by the developer; not a statement by this register)

This is a place to practice Pressure's Schoolhouses and Minigames, including the 8 Stage version of Harbinger. Each asset used in this game has been remade from the ground up and are completely original. No scripts from the original game were used either. If you have no idea what Pressure is give it a shot: https://www.roblox.com/games/12411473842/Pressure For the best experience, use either 60 or 120 FPS. Minigames will be massively more lenient on 120 FPS. Creators/Owners of the Game: https://www.roblox.com/users/7105659836/profile - Scripter, Designer, Builder https://www.roblox.com/users/1776923845/profile - Scripter, Designer https://www.roblox.com/users/314674270/profile - Builder, Modeler, Designer, Animator, Voice Actor, Artist. -- Tags -- Pandemonium Practice, Harbinger Practice, Pressure, Roblox Pressure, Pressure Practice Place, Minigame Practice, Minigame Practice Place, Educator Practice, Educator Practice Place, Pandemonium, Minigames, Harbinger, Educator

Last updated by the developer 9 Aug 2026, 23:22 UTC.

0
playing (measured 12 Aug 2026, 05:19 UTC)
122,670
lifetime visits
78%
liked (325 👍 / 90 👎)
576
favourites (4.7 per 1k visits)
21 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

STAGE ONE · progression27,717 · 13.1% win
APPETIZER · other9,384 · 6.6% win
STAGE TWO · progression4,160 · 13.1% win
ON DEATH'S DOOR · other3,344 · 6.6% win
THE WORLD LOOKS RED · other2,003 · 0.00% win
BLOOD RED DARKNESS · other1,713 · 6.6% win
STAGE THREE · progression1,564 · 6.6% win
STAGE FOUR · progression1,184 · 0.00% win
PRACTICE COMPLETE · progression786 · 13.1% win
YOUR WORLD TREMBLES AT THE EDGE OF MY EXISTENCES · other717 · 0.00% win
ALL EYES ON ME · other632 · 0.00% win
STAGE FIVE · progression559 · 0.00% win
STAGE SIX · progression360 · 0.00% win
COLLECT MY NOTEBOOKS · collection324 · 6.6% win
STAGE SEVEN · progression296 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7815 August 2026 — 78 % liked25 August 2026 — 78 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:1878no change
15 Aug 2026, 09:1578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.