Collect Free Items
A Roblox experience owned by BAIJOA COMUNIDAD.
SimulatorENcollectioncustomizationexploration
Collect Free Items is a simulator experience created on 2025-03-21. The game has recorded 2,831,779 lifetime visits and 432,775 favorites. Currently, zero users are playing. The title maintains a 95% like percentage. It functions as a collection-based simulator where players gather items for character customization.
Description (written by the developer; not a statement by this register)
Welcome! In this game, you can find and collect a wide variety of items placed in different areas. Just approach a support, click on it, and then 🧩 All items are organized visually so you can explore, try them out, and use them as you play. There are so many to discover! 👫 Play with friends: Invite them to help you find all the items. Together, the experience is much more fun! 🎨 Customize your in-game character with the items you collect and give it a unique style. 👍 Don't forget to leave a like and favorite if you have fun. It helps us a lot to continue updating the game with more content! 🚨 If you find any errors or have suggestions, you can write to us through our social media or official group. 🎉 Collect, explore, and have fun!
Last updated by the developer 19 Mar 2026, 19:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 06:30 | 95 | no change |
| 24 Aug 2026, 06:23 | 95 | no change |
| 14 Aug 2026, 06:22 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.