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Annoying Orange Sans Reworked (GRU / ANNIVERSARY)

Annoying Orange Sans Reworked (GRU / ANNIVERSARY)

A Roblox experience owned by Joaquin's Development Group.

RoleplayENUndertaleAnnoying OrangeBoss Fight

Description (written by the developer; not a statement by this register)

(All badges from the old game will be awarded in the game once you join) Bosses are meant to be hard / annoying Inspired after all the AO! Sans takes out there. Those badges (may) give something in the future. Credits to: Toby fox for creating and making Undertale. Echeł on s-cloud for the theme.

Last updated by the developer 30 Jul 2026, 04:37 UTC.

0
playing (measured 14 Aug 2026, 08:32 UTC)
8,694
lifetime visits
84%
liked (31 👍 / 6 👎)
46
favourites (5.3 per 1k visits)
21 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 08:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

test
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated The Annoying Orange..? · progression251 · 0.00% win
Defeated the Annoying Orange. (This Once) · progression162 · 0.00% win
Defeated The Kitchen Encounter. · progression137 · 0.00% win
GRANNY SANS. · progression122 · 0.00% win
Defeated MEGABRAIN! Sans. · progression83 · 0.00% win
THE GRANNY DUO · progression80 · 0.00% win
1000 VISITS EVENT. · other60 · 0.00% win
Secret · secret42 · 0.00% win
GRU SANS · progression29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838684.517 August 2026 — 85 % liked26 September 2026 — 86 % liked16 October 2026 — 83 % liked26 October 2026 — 84 % liked8417 August 202626 October 2026
4 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 13:3784+1
16 Oct 2026, 13:3683-3
26 Sept 2026, 13:3486+1
17 Aug 2026, 12:4685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.