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Noobs vs Zombies Tycoon Remake: Repaired ALPHA

Noobs vs Zombies Tycoon Remake: Repaired ALPHA

A Roblox experience owned by The NvZTRRR game group thingy.

TycoonENTycoonShooterRemake

Description (written by the developer; not a statement by this register)

Noobs vs Zombies Tycoon Remake: Repaired, battle in a epic war against the Noobs and Zombies on two maps! With multiple weapons, allies, and morphs, use them to dominate the battlefield while having your commander upgrade the tycoon for the team. Which tribe are you?

Last updated by the developer 19 Aug 2026, 06:32 UTC.

0
playing (measured 19 Aug 2026, 17:53 UTC)
5,353
lifetime visits
85%
liked (53 👍 / 9 👎)
106
favourites (19.8 per 1k visits)
21 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 17:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Experienced Miner · progression126 · 30.8% win
Frostian-Bie DEFEATED · progression61 · 0.00% win
Gargantuan Vanquished (OBTAINABLE, AWARD IS NOT) · progression59 · 30.8% win
Treacherous Zombie DEFEATED · progression52 · 0.00% win
Darksteel Master DEFEATED · progression49 · 0.00% win
Superior DEFEATED · progression47 · 0.00% win
Major General DEFEATED · progression39 · 0.00% win
Zombie Commander DEFEATED · progression33 · 0.00% win
The Melted One DEFEATED · progression31 · 0.00% win
B.T DEFEATED · progression30 · 0.00% win
The Fiery Sun EXTINGUISHED (Beat Impossible Mode) · progression27 · 0.00% win
Eco Maniac · progression14 · 0.00% win
Pumpkin Devastation (Coming Soon) · progression0 · 0.00% win
Darkness Diminished (SOON) · progression0 · 0.00% win
End Of The Beginning · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848785.519 August 2026 — 87 % liked29 August 2026 — 86 % liked8 September 2026 — 84 % liked18 September 2026 — 85 % liked28 September 2026 — 85 % liked8 October 2026 — 85 % liked18 October 2026 — 85 % liked8519 August 202618 October 2026
7 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 18:0185no change
8 Oct 2026, 18:0185no change
28 Sept 2026, 18:0185no change
18 Sept 2026, 18:0085+1
8 Sept 2026, 18:0084-2
29 Aug 2026, 17:5386-1
19 Aug 2026, 17:5387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.