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Classic Mining [discontinued]

Classic Mining [discontinued]

A Roblox experience owned by Doors to an Elevator.

SimulatorENmining simulatorretro/2012 aestheticidle/progression

Description (written by the developer; not a statement by this register)

--- Classic Mining V0.04 --- It's basically mining simulator, but took place in 2012! (old roblox) mine ores, sell ores, get tix, buy better pickaxes, repeat! ⚒️ Mine 💰 Earn Tix ⚒️ Get Better Pickaxe GAME UPDATES EVERY SATURDAY! if you somehow hate old roblox, then this game aint for you hater. made by 1 person basically :o ik thumbnail looks goofy :( btw its in alpha Tags: Simulator, Mining, Classic, 2012, old roblox, Mining Simulator, Classic Mining, Rebirthing, Workers, Gold, Iron, Diamond, Pickaxes,

Last updated by the developer 8 Dec 2025, 00:00 UTC.

0
playing (measured 23 Aug 2026, 04:00 UTC)
558
lifetime visits
88%
liked (7 👍 / 1 👎)
3
favourites (5.4 per 1k visits)
22 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Tix
299 R$
Galaxy Pickaxe (OP)
199 R$
Support
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Classic Mining (JOINED WHEN ALPHA!) · welcome54 · 0.00% win
Welcome to Classic Mining · welcome54 · 0.00% win
Completed Tutorial! · welcome44 · 0.00% win
Donut for you Officer! · other9 · 0.00% win
Teleportation..? (APRIL FOOLS 2025) · other5 · 0.00% win
EASTER EVENT · progression2 · 0.00% win
Such a scammer · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.