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Classic Mining [discontinued]

Classic Mining [discontinued]

A Roblox experience owned by Doors to an Elevator.

SimulatorENmining simulatorretro/2012 aestheticidle/progression

Description (written by the developer; not a statement by this register)

--- Classic Mining V0.04 --- It's basically mining simulator, but took place in 2012! (old roblox) mine ores, sell ores, get tix, buy better pickaxes, repeat! ⚒️ Mine 💰 Earn Tix ⚒️ Get Better Pickaxe GAME UPDATES EVERY SATURDAY! if you somehow hate old roblox, then this game aint for you hater. made by 1 person basically :o ik thumbnail looks goofy :( btw its in alpha Tags: Simulator, Mining, Classic, 2012, old roblox, Mining Simulator, Classic Mining, Rebirthing, Workers, Gold, Iron, Diamond, Pickaxes,

Last updated by the developer 8 Dec 2025, 00:00 UTC.

0
playing (measured 23 Aug 2026, 04:00 UTC)
558
lifetime visits
88%
liked (7 👍 / 1 👎)
3
favourites (5.4 per 1k visits)
22 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Tix
299 R$
Galaxy Pickaxe (OP)
199 R$
Support
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Classic Mining · welcome54 · 0.00% win
Welcome to Classic Mining (JOINED WHEN ALPHA!) · welcome54 · 0.00% win
Completed Tutorial! · welcome44 · 0.00% win
Donut for you Officer! · other9 · 0.00% win
Teleportation..? (APRIL FOOLS 2025) · other5 · 0.00% win
EASTER EVENT · progression2 · 0.00% win
Such a scammer · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.