Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Bangkok Dinner [🍎]

Bangkok Dinner [🍎]

A Roblox experience owned by TubPong EXTRA.

RoleplayENroleplayfoodsocial

Bangkok Dinner [🍎] is a roleplay experience created on March 22, 2025. The game has accumulated 8,799,489 lifetime visits and holds 70,744 favorites. Currently, six users are playing. The experience features a 96% like percentage. Recent updates include new fruits and chopsticks.

Description (written by the developer; not a statement by this register)

You are tired from working all day and there is a wonderful BBQ restaurant where you can sit and eat a variety of grilled pork dishes, including beef, pork, seafood and Thai food, while eating with friends and chatting. (mini update) 1.8.0 🍎 Added new 6 Fruits 🥢 Added new Fruits Chopstick

Last updated by the developer 4 Aug 2026, 12:20 UTC.

6
playing (measured 10 Aug 2026, 14:36 UTC)
8,799,489
lifetime visits
96%
liked (7,358 👍 / 337 👎)
70,832
favourites (8.0 per 1k visits)
22 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Points
399 R$
X2 Cash
299 R$
Emote Pack 2
129 R$
Emote Pack 1
129 R$
Emote Pack 3
129 R$
Custom Noodles
109 R$
VIP
99 R$
Extra Seafood
99 R$
Beef menu
99 R$
Custom Mala BBQ
99 R$
Custom Milk Tea
89 R$
Custom Sauce
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Points [World 2]1,331,690 · 57.3% win
1,000 Points [World 2] · progression165,983 · 18.2% win
5,000 Points [World 2] · progression8,942 · 5.2% win
10,000 Points [World 2] · progression2,204 · 1.3% win
25,000 Points [World 2] · progression362 · 0.00% win
60,000 Points [World 2] · progression97 · 0.00% win
100,000 Points [World 2] · progression49 · 0.00% win
1,000,000 Points [World 2] · progression3 · 0.00% win
5,000,000 Points [World 2] · progression0 · 0.00% win
10,000,000 Points [WORLD 2] · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:0896no change
13 Aug 2026, 21:0796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.