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Escape Hell For Admin πŸ‘‘

Escape Hell For Admin πŸ‘‘

A Roblox experience owned by Free Admin Gamez.

ObbyENclimbadmin commandstrolling

Escape Hell For Admin πŸ‘‘ is an obby experience created on 2025-03-22. The game has recorded 6,525,524 lifetime visits and 903,637 favorites. Currently, 10 players are active. The title holds a 40% like percentage. The description highlights climbing mechanics and admin command features.

Description (written by the developer; not a statement by this register)

Welcome to Escape Hell For ADMIN! πŸ‘‘ Climb to the top to get FREE ADMIN! πŸ’₯ Use admin on NOOBS! 😈 CAN YOU MAKE IT? Most people can't! πŸ€” Type /cmds to view all Admin Commands! πŸ’¬ LIKE βœ… and FAVORITE ⭐ the game! 😊 Tags: free admin, climb for admin, longest ladder, admin commands, trolling, admin abuse, ladder climb, easy, hard, challenge, fun, stairs, VIP, climb for VIP, climb stairs for admin, climb 1000 stairs, hell, elevator

Last updated by the developer 10 Aug 2026, 08:56 UTC.

10
playing (measured 10 Aug 2026, 16:36 UTC)
6,525,524
lifetime visits
40%
liked (2,460 πŸ‘ / 3,690 πŸ‘Ž)
915,769
favourites (140.3 per 1k visits)
22 March 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3638first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

OP Admin
299 R$
Flying Carpet
249 R$
Speed Coil
119 R$
Gravity Coil
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome4,629,651 Β· 100.0% win
WINNER Β· other2,524,095 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4013 August 2026 β€” 40 % liked23 August 2026 β€” 40 % liked2 September 2026 β€” 40 % liked12 September 2026 β€” 40 % liked22 September 2026 β€” 40 % liked2 October 2026 β€” 40 % liked12 October 2026 β€” 40 % liked22 October 2026 β€” 40 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:3440no change
12 Oct 2026, 23:3340no change
2 Oct 2026, 23:3240no change
22 Sept 2026, 23:3140no change
12 Sept 2026, 23:3040no change
2 Sept 2026, 23:2340no change
23 Aug 2026, 23:2340no change
13 Aug 2026, 23:2240first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.