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Traffic Tower

Traffic Tower

A Roblox experience owned by Sahabat Productions Tower.

ObbyENobstacle coursedriving simulationsurvival

Traffic Tower is an obby experience created on 2025-03-22. It has recorded 19,162,404 lifetime visits and 1,487,413 favorites. The title holds an 87% like percentage. Currently, zero users are playing the game. The description highlights obstacle avoidance mechanics including traffic, landslides, and fuel management within a tower-climbing framework.

Description (written by the developer; not a statement by this register)

🚦Welcome To Traffic Tower! 🏙️ A tower... but you're driving?! Dodge traffic, landslides, floods, and sudden red lights! Refuel, survive the chaos, and try to reach the top! 🌟 Features: 💀 Landslides and floods blocking your path 🚦 Red and green lights - don't get hit! ⛰️ Extreme slopes and tricky rivers 🌪️ Strong winds pushing you off course ⛽ Fuel stops to keep your ride going 👍 Like the game for more fun updates! 📢 Got ideas? Join our community and share them! Tags: traffic, tower, obby, adventure, ramadan, width, fuel, chaos, obstacle

Last updated by the developer 27 Feb 2026, 06:12 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
19,162,404
lifetime visits
87%
liked (4,231 👍 / 653 👎)
1,487,406
favourites (77.6 per 1k visits)
22 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bus!
100 R$
Motorcycle!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,646,939 · 69.0% win
Finish! · progression136,267 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8713 August 2026 — 87 % liked2 September 2026 — 87 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:0887no change
13 Aug 2026, 16:4987first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.