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Weapon Arena V3

Weapon Arena V3

A Roblox experience owned by Weapon Arena Community [removed].

Fighting & PvPENbattlegroundspvpability-based combat

Description (written by the developer; not a statement by this register)

Weapon Arena V3 is a battlegrounds game where you attack players or NPCs on an arena. The stronger the players or NPCs are, the more kills they give when you kill them. ( Killing stronger players rewards you more kills! ) Abilities can be used when the buttons appear on the right side of the screen. Get kills to reach a certain phase that makes you more powerful. ( This only affects NPCs and not players ) Some phases give access to some abilities which could benefit your strength on fighting players. This version was just now released, so expect some bugs. Tags: weapon , fighting , pvp , battlegrounds , streak , ability , fun , grind , sword

Last updated by the developer 18 Apr 2026, 00:49 UTC.

0
playing (measured 11 Aug 2026, 02:03 UTC)
73,414
lifetime visits
80%
liked (259 👍 / 66 👎)
414
favourites (5.6 per 1k visits)
22 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TEST
999,999,999 R$
SPEED BREAKER
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winner · progression1,375 · 0.00% win
Realization · other519 · 0.00% win
THE END? · progression448 · 0.00% win
COSMICAL ESCAPE · other437 · 0.00% win
5K EVENT · social301 · 0.00% win
WHAT HAVE YOU DONE? · other119 · 0.00% win
Unusual · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8015 August 2026 — 80 % liked14 September 2026 — 80 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 15:4880no change
15 Aug 2026, 14:0380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.