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Obby Race [NEW]πŸƒβ€β™‚οΈ

Obby Race [NEW]πŸƒβ€β™‚οΈ

A Roblox experience owned by Obby Race Community X.

ObbyENspeed runcompetitiveleaderboard

Description (written by the developer; not a statement by this register)

πŸ”₯ OBBY RACE πŸ”₯ Not your average obby... this is a SPEED RUN to the top. Race real players through wild, action-packed obstacle courses and flex your skills at the finish line. πŸƒβ€β™‚οΈπŸ’¨ Jump. Dash. WIN. πŸ’₯ Competitive obby racing 🏁 Checkpoints? Nope. You fall, you FAIL. πŸŽ–οΈ Unlock badges + climb the leaderboard πŸ‘‘ Only the fastest survive... Do you have what it takes to be the Obby Champ? Join the race.

Last updated by the developer 10 May 2025, 11:56 UTC.

0
playing (measured 18 Aug 2026, 10:18 UTC)
1,295
lifetime visits
79%
liked (11 πŸ‘ / 3 πŸ‘Ž)
158
favourites (122.0 per 1k visits)
22 March 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 10:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

SuperSpeed
499 R$
JumpBoost
399 R$
2xWins
349 R$
Speed
299 R$
JetPack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

StarterBadge Β· welcome981 Β· 0.00% win
10 Victory Crown Β· progression3 Β· 0.00% win
25 Victory Crown Β· progression1 Β· 0.00% win
125 Victory Crown Β· progression1 Β· 0.00% win
75 Victory Crown Β· progression1 Β· 0.00% win
250 Victory Crown Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.