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Free drive! Niikawa Railway [Train Simulator Japan

Free drive! Niikawa Railway [Train Simulator Japan

A Roblox experience owned by 新川鉄道公式.

SimulatorENtrain simulatorjapanese railwayfree drive

Description (written by the developer; not a statement by this register)

Welcome to Niikawa Railway! Before you join this game, you need to join Niikawa Railway official group. This railway is a free drive system. Everyone can drive it. There are currently 20 types of train here. We are going to add more in the future..There are no additional moderators or developers currently being recruited. (Please do not ask for the next recruitment.) --Update Log-- VOICEVOX:Zundamon Train sound :BVE Workshop

Last updated by the developer 10 Aug 2026, 04:13 UTC.

0
playing (measured 11 Aug 2026, 04:37 UTC)
18,444
lifetime visits
85%
liked (53 👍 / 9 👎)
129
favourites (7.0 per 1k visits)
23 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

寄付パス
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,602 · 0.00% win
1000th Anniversary Badge! · other528 · 0.00% win
April Fool's Day! 2026 · other491 · 0.00% win
Thank you for visiting 10,000 times! · other402 · 0.00% win
Wishing you a Happy 1st Anniversary! · other397 · 0.00% win
You met the owner! · social354 · 0.00% win
It's summer! · other67 · 40.0% win
Go to the center of the map! · progression50 · 0.00% win
Valentine's Event Achieved! 2026 · collection35 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8516 August 2026 — 85 % liked26 August 2026 — 85 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 15:0585no change
16 Aug 2026, 15:0385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.