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Control [Release]

Control [Release]

A Roblox experience owned by W Stud!os.

HorrorENpsychological horrorrage baitsocial manipulation

Description (written by the developer; not a statement by this register)

A game where u get ragebaited You can't get wins in Private Servers More updates will come in the future, this is just a release (Expects bugs and not as much gameplay variants) About: An infinite on-going game of competitive rounds where you must use tactics and take action to eliminate other contesting players. This game has a tense atmosphere of player provocation, psychological strategy, and social manipulation. Goal: Provoke other players enough to make them "Crash out" and be the last one standing Update Log - 5/18/2025 None Content Warning – Anxiety Trigger: This game includes intense scenes involving [e.g., panic, isolation, psychological distress, etc.], which may be unsettling or anxiety-inducing for some players. Player discretion is advised. Join the group for updates and your support: https://www.roblox.com/communities/16957819/W-Stud-os#!/about Tags: Horror,

Last updated by the developer 15 Jul 2025, 16:09 UTC.

0
playing (measured 19 Aug 2026, 22:36 UTC)
2,273
lifetime visits
61%
liked (17 👍 / 11 👎)
77
favourites (33.9 per 1k visits)
23 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 22:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

0.75x Anger/ Take 25% less Anger
350 R$
2x Anger Points
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome1,553 · 0.00% win
Crashed out · other383 · 0.00% win
1000 Anger Points · other52 · 0.00% win
Winner · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.