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Chaser Project [RP]

Chaser Project [RP]

A Roblox experience owned by Fragile Entertainment™.

RoleplayENpost-apocalypsecyberpunkOC-driven

Description (written by the developer; not a statement by this register)

Chasers is a community and OC driven post-apocalypse cyberpunk roleplay inspired by Nier, Halo, and Girls Frontline 2. Hosts are held every other day. [Plot] The year is 2078. After hostile mechanical forces known as The Centenaris opened wormholes across Earth and destroyed civilization as we knew it, humanity has fled to the refuge of corporate underground bunkers known as Exodus. In their underground sanctuary, a unified human military government, known as the Exodus Armed Forces have developed elite androids known as Chasers to repel this alien threat. Biweekly/monthly updates as of 6/18/2026! Join our socials for updates and a welcoming community!

Last updated by the developer 8 Aug 2026, 20:51 UTC.

0
playing (measured 10 Aug 2026, 19:30 UTC)
31,870
lifetime visits
93%
liked (56 👍 / 4 👎)
125
favourites (3.9 per 1k visits)
23 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:307first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

"Brace" Team Cosmetic Pack
10 R$
"Saturn" Chaser cosmetic pack
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hollowed · other188 · 0.00% win
Connection · other51 · 0.00% win
Century Lost · other47 · 0.00% win
SYSTEM INTERRUPTED · other35 · 0.00% win
The Countermeasure · other31 · 0.00% win
Antitear Evangel · other25 · 0.00% win
Yokai · other20 · 0.00% win
Honor. · other20 · 0.00% win
Venison · other18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

93959416 August 2026 — 95 % liked26 August 2026 — 93 % liked5 September 2026 — 93 % liked16 August 20265 September 2026
3 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 03:5293no change
26 Aug 2026, 03:5193-2
16 Aug 2026, 03:5195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.