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[NEW] Sparkle Time Fedora Lifting Simulator!

[NEW] Sparkle Time Fedora Lifting Simulator!

A Roblox experience owned by Xuefei Productions.

SimulatorENsimulatorfedoralifting

[NEW] Sparkle Time Fedora Lifting Simulator! is a simulator experience created on 2018-07-23. The game has accumulated 1,839,162 lifetime visits and 16,992 favorites. Currently, zero users are playing. The title holds a 69% like percentage. Map builder demofocus is credited in the description.

Description (written by the developer; not a statement by this register)

Welcome to Sparkle Time Fedora Lifting Simulator! Lift the Sparkly Fedoras of your dreams to get strong! 💪 Follow me on Twitter for exclusive codes! https://twitter.com/XueTheDev A shutdown means an update, or bug fixes! Map builder: demofocus

Last updated by the developer 3 Jun 2020, 08:46 UTC.

0
playing (measured 10 Aug 2026, 15:49 UTC)
1,839,162
lifetime visits
69%
liked (3,849 👍 / 1,715 👎)
16,990
favourites (9.2 per 1k visits)
23 July 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spam Mode
2,500 R$
Godly Fedora
2,250 R$
Double Strength
225 R$
Fly
150 R$
VIP
150 R$
Wear Your Fedora
50 R$
Rainbow Trail
25 R$
Green Trail
10 R$
Blue Trail
10 R$
Red Trail
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome576,562 · 100.0% win
1k Strength · progression389,126 · 100.0% win
10k Strength · progression257,761 · 0.00% win
50k Strength · progression72,557 · 0.00% win
1 Rebirth · progression53,979 · 0.00% win
250k Strength · progression19,974 · 0.00% win
10 Rebirths · progression11,733 · 0.00% win
50 Rebirths · progression3,041 · 0.00% win
100 Rebirths · progression1,815 · 0.00% win
Met The Creator! · welcome200 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked3 September 2026 — 69 % liked13 October 2026 — 69 % liked14 August 202613 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 13:0669no change
3 Sept 2026, 12:5369no change
14 Aug 2026, 10:2169first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.