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[🔨] FlatSurface

[🔨] FlatSurface

A Roblox experience owned by HedgeCode.

Sandbox & buildingENsandboxbuildingcreative

Description (written by the developer; not a statement by this register)

Build whatever you want. You’ll have a plain field to construct anything you like. Start building now. The scale tool can be activated by pressing "E" or "3". However, you must play the game for 20 minutes before using it — unless you purchase the gamepass, which lets you skip the timer permanently. Every time you leave the game, the timer resets to 20 minutes, unless you own the gamepass. Flying ability is activated by pressing "Q", but you need the gamepass to use it. On mobile, simply tap the buttons to activate abilities. You can also choose the color of the blocks you want to build with. When you activate the "build" ability, a color selection interface will appear. You can also delete blocks using the second tool, called "delete". If someone is disturbing your building, you can hide all other players' blocks using the settings button.

Last updated by the developer 14 Aug 2025, 17:24 UTC.

0
playing (measured 24 Aug 2026, 07:38 UTC)
1,480
lifetime visits
97%
liked (87 👍 / 3 👎)
41
favourites (27.7 per 1k visits)
23 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 07:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome964 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9724 August 2026 — 97 % liked3 September 2026 — 97 % liked23 September 2026 — 97 % liked24 August 202623 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 07:5097no change
3 Sept 2026, 07:4797no change
24 Aug 2026, 07:4697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.