Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
πŸ§— Dodge And Climb!

πŸ§— Dodge And Climb!

A Roblox experience owned by 1 Cent.

ObbyENparkourobstacle avoidancecompetitive climbing

Description (written by the developer; not a statement by this register)

πŸ§—β€β™‚οΈ How FAR can you CLIMB? πŸ’‘ How to play: πŸƒβ€β™‚οΈ Race to the top while dodging falling objects & other players! 🎯 Use your skills to avoid obstacles and reach new heights! πŸ’₯ Knock others down and push through the chaos! πŸ† Earn points & rewards by climbing to the top! ⚑️ Premium benefits: Premium players get 1.5x Points! ⚑️ πŸ‘ Like & Join the group for x1.5 Speed boost! https://www.roblox.com/communities/35549778/1-Cent#!/about

Last updated by the developer 19 May 2025, 15:07 UTC.

0
playing (measured 5 Sept 2026, 23:00 UTC)
6,592
lifetime visits
87%
liked (13 πŸ‘ / 2 πŸ‘Ž)
11
favourites (1.7 per 1k visits)
23 March 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 23:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Taser
399 R$
x2 Points
299 R$
Immune To Trolls
149 R$
Push
89 R$
Double Jump
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome5,852 Β· 0.00% win
1 Win Β· progression1,062 Β· 0.00% win
10 Wins Β· progression8 Β· 0.00% win
25 Wins Β· progression2 Β· 0.00% win
50 Wins Β· progression1 Β· 0.00% win
100 Wins Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.