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Zombie Control {Pre-Alpha}

Zombie Control {Pre-Alpha}

A Roblox experience owned by DylanX Games.

ShooterENbase defensezombie survivaltower defense

Description (written by the developer; not a statement by this register)

A base defence type game, you fight off rounds of enemies and hope for survival, buy stronger weapons, protect the base, fight in different game modes. Much more coming soon! This game is currently in its pre-alpha phase, (FOR OVER 1 DAMN YEAR) it has slow development but eventually, let’s hope it gets players… if we are bothered enough to develop fast. This game was inspired heavily on TDS, Instead of ‘Zombie Control’ should just call it BDS. But anyways why are you reading it PLAY THE GAME NOW!

Last updated by the developer 5 Aug 2026, 13:42 UTC.

0
playing (measured 14 Aug 2026, 13:33 UTC)
4,438
lifetime visits
80%
liked (36 👍 / 9 👎)
39
favourites (8.8 per 1k visits)
23 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 13:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔥 🗡️ Firebrand
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OG Players · other561 · 4.5% win
Completed Tutorial · welcome35 · 0.00% win
Beaten Ancient Mode · progression33 · 0.00% win
Defeated Skeleton King · progression31 · 0.00% win
Corruption. · other30 · 0.00% win
Defeated Quorix · progression15 · 0.00% win
Jack O’ Lantern’s Reign [Halloween 2025] · progression12 · 0.00% win
Saved Christmas Badge (2025) · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.