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Clone Wars: Republic Front (Playtest)

Clone Wars: Republic Front (Playtest)

A Roblox experience owned by RingWorld Studio.

ShooterENStar WarsPvE ShooterRoleplay

Description (written by the developer; not a statement by this register)

Hey, welcome to Clone Wars: Republic Front. This is in early access testing currently. Some of the Original Soundtrack has been composed by Luis Humanoide. PvE Clone Wars free fangame made by SalvyIpsum. All Rights to Starwars The Clone Wars goes to George Lucas and Disney. CloneWars, Clone Wars, StarWars, Star Wars, Republic, GalacticRepublic, PvE, SciFi, War, Shooter, Blasters, Trooper, Jedi, StarWarsGame, Mission, Campaign, CloneTrooper, Venator, Kamino, Geonosis, Anaxes, BattleDroids, Roleplay, Multiplayer, StarWarsCloneWars, ThirdPerson, Commander, ARCtrooper, VoiceActing, SWRP, StarWarsRP, StarWarsPvE

Last updated by the developer 13 Jul 2026, 00:57 UTC.

0
playing (measured 10 Aug 2026, 22:46 UTC)
200,963
lifetime visits
89%
liked (1,110 👍 / 138 👎)
3,453
favourites (17.2 per 1k visits)
23 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Access · welcome90,663 · 100.0% win
The Citadel · progression38,537 · 100.0% win
To The Stars · other31,846 · 0.00% win
Training Complete · progression26,367 · 0.00% win
Kashyyyk Defender · other6,482 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked25 August 2026 — 89 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:3489no change
15 Aug 2026, 04:3189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.