[GUEST 666!] ANTIHOTEL: PERFECTION
A Roblox experience owned by Coil's Domain.
HorrorENhorrorcombatroguelite
Description (written by the developer; not a statement by this register)
A WARNING YOU MUST READ! the game's modelling, scripting, sfx was entirely made by a single person. The game will have huge updates and will be changed by the time. Welcome to something which you expected the least. Controls - Q = Ability 1 T = Ability 2 E = Ability 3 Shift - ShiftLock LeftCtrl = Sprint well, here you are. once again, and for another infinity you're doing new stuff this time you'll... fight enemies buy characters buy swords get good reach new goals in short, you'll like it. Tags: Doors, Forsaken, Pressure, Rooms, Fun, Grace, Horror, Skilled, Badges, Challenge, Doors, Monsters, Zombies, Skeletons
Last updated by the developer 30 Jul 2026, 18:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 11:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.