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Obby Race 2

Obby Race 2

A Roblox experience owned by VedStudios.

ObbyENparkourcompetitive racingdifficulty chart

Obby Race 2 is an obby genre Roblox experience created on 2025-03-23. The game currently has 261 players online. It has accumulated 16,244,081 lifetime visits and 11,879 favorites. The title holds a 61% like percentage. The description highlights improved gameplay mechanics and competitive racing elements.

Description (written by the developer; not a statement by this register)

👋 Welcome to Obby Race 2 — the improved version of Obby Race! Prepare to be pushed to your limits and compete against players through a variety of exciting obbies, featuring fan favorite obbies such as wallhops, glitches, and many more! 🏃‍♂️⚡ ⭐ Like the game and join the group to boost your rewards! Enjoy x0.2 extra cash per round, an instant 500 cash bonus, and a special exclusive pillar just for members! 💰🏆 https://www.roblox.com/groups/33966182/VedStudios#!/about 👥 ⚡ Having lag issues or want to race in peace? Create a Private Server for smoother gameplay and zero trolls. Perfect for a focused and fun experience! 🔒✨ 🎯 Tags: Obby Race 2, JPDCO, GPDCO, TPDCO, WPDCO, VedStudios, Parkour, Hard Obby, Difficult, Impossible, Insane, Extreme, Glitches, JToH, Racing, Royale, Mega Hard Obby, Difficulty Chart Obby, One Jump Per Difficulty Chart, Glitch Per Difficulty Chart Obby, Duels, OR

Last updated by the developer 19 Aug 2026, 21:47 UTC.

253
playing (measured 24 Aug 2026, 15:50 UTC)
16,569,575
lifetime visits
61%
liked (9,842 👍 / 6,404 👎)
12,417
favourites (0.7 per 1k visits)
23 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

14639427025310 August 202624 August 2026
69 measurements spanning 14 days, net +58. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 109–431 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 69
Measured (UTC)PlayersChange
24 Aug 2026, 15:50253-73
24 Aug 2026, 14:50326+20
24 Aug 2026, 13:50306-7
24 Aug 2026, 12:50313-49
24 Aug 2026, 11:50362+63
24 Aug 2026, 10:50299+59
24 Aug 2026, 09:50240-16
24 Aug 2026, 08:50256+38
24 Aug 2026, 07:50218+44
24 Aug 2026, 06:50174+28
24 Aug 2026, 05:50146-2
24 Aug 2026, 04:50148-32
24 Aug 2026, 03:50180-32
24 Aug 2026, 02:50212-15
24 Aug 2026, 01:50227-30
24 Aug 2026, 00:50257+13
23 Aug 2026, 23:50244-20
23 Aug 2026, 22:50264-16
23 Aug 2026, 21:50280-21
23 Aug 2026, 20:50301first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
349 R$
Fusion Coil
199 R$
Gravity Coil
99 R$
Double XP
75 R$
Double Cash
75 R$
Speed Coil
49 R$
BoomBox
37 R$
Teddy Bear
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,621,805 · 99.8% win
First Win · progression858,568 · 24.1% win
Easy Mode · other523,386 · 14.6% win
Beat Wrap Mode · progression315,881 · 8.5% win
Beat Regular Mode · progression133,244 · 4.2% win
Beat Truss Mode · progression117,536 · 3.0% win
Long Jump Mode · other103,604 · 5.5% win
High Jump Mode · other103,471 · 5.4% win
Head Hitter Mode · other64,713 · 2.5% win
Level 25 · progression44,722 · 3.0% win
Daily Obby · progression38,373 · 0.20% win
Tightrope Mode · other33,537 · 1.7% win
Buoy Pillar · other23,805 · 0.00% win
Part Chaos DOWN · other15,369 · 1.1% win
Time Trial · progression15,324 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6113 August 202624 August 2026
70 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 70
Measured (UTC)% likedChange
24 Aug 2026, 15:5061no change
24 Aug 2026, 14:5061no change
24 Aug 2026, 13:5061no change
24 Aug 2026, 12:5061no change
24 Aug 2026, 11:5061no change
24 Aug 2026, 10:5061no change
24 Aug 2026, 09:5061no change
24 Aug 2026, 08:5061no change
24 Aug 2026, 07:5061no change
24 Aug 2026, 06:5061no change
24 Aug 2026, 05:5061no change
24 Aug 2026, 04:5061no change
24 Aug 2026, 03:5061no change
24 Aug 2026, 02:5061no change
24 Aug 2026, 01:5061no change
24 Aug 2026, 00:5061no change
23 Aug 2026, 23:5061no change
23 Aug 2026, 22:5061no change
23 Aug 2026, 21:5061no change
23 Aug 2026, 20:5061first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.