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[BOSS FIGHT] Endless Battlegrounds

[BOSS FIGHT] Endless Battlegrounds

A Roblox experience owned by Spirit Soul of Sword.

Fighting & PvPENanimefightingjojo

[BOSS FIGHT] Endless Battlegrounds is a fighting-pvp experience created on 2025-03-23. It has recorded 697,027 lifetime visits, 1,520 favorites, and a 54% like percentage. Currently, zero users are playing. The game features anime-inspired combat mechanics and receives frequent updates.

Description (written by the developer; not a statement by this register)

Endless Battlegrounds is inspired by many animes, including JoJo’s Bizarre Adventure (JJBA). Full credit goes to all the original creators. PC Controls: Left Click - Punch 1, 2, 3, 4 - Use Skills Q - Dash (Hold during ragdoll to perform an evasive dash) F - Block G - Activate Awakening B - Open Emote Wheel Uppercut - Hold Jump + Left Click Down Slam - Jump + Left Click Note: This game is still in active development and receives frequent updates, you may encounter occasional bugs. Tags: Battlegrounds, JJBA, Jojos, Yuno, Yuno Gasai, Anime, Fighting, Stands, Bocchi, Bocchi The Rock, Hitori, Hitori Gotoh

Last updated by the developer 5 Mar 2026, 17:27 UTC.

0
playing (measured 11 Aug 2026, 00:07 UTC)
697,027
lifetime visits
54%
liked (315 👍 / 268 👎)
1,519
favourites (2.2 per 1k visits)
23 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Plus
149 R$
Early Access
149 R$
X2 Gems
99 R$
Skip Spins
59 R$
Custom Kill Sound
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Blood · other161,875 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.