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The Onerous Obby (NEW LEVELS)

The Onerous Obby (NEW LEVELS)

A Roblox experience owned by Perquisite.

ObbyENparkourdifficultylevel-based

Description (written by the developer; not a statement by this register)

Welcome to The Onerous Obby! This is a game that I have been working on-and-off on for a while now, I hope you enjoy! More levels are frequently being added, so stay tuned for more challenging stages! Current Level Count: 35 Current Version: v0.06 Version Notes: -Converted all invisible checkpoints into green circles -Removed visual bug from Level 25 tags: obby, difficult obby, hard obby, challenging onerous: troublesome; a burden

Last updated by the developer 9 Aug 2026, 14:17 UTC.

0
playing (measured 29 Aug 2026, 00:05 UTC)
772
lifetime visits
100%
liked (4 👍 / 0 👎)
3
favourites (3.9 per 1k visits)
23 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 00:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
500 R$
Speed Coil
50 R$
Gravity Coil
50 R$
Cheezburger
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome19 · 0.00% win
Stage 10 · progression14 · 0.00% win
??? · secret7 · 0.00% win
The Noob · other6 · 0.00% win
Stage 20 · progression6 · 0.00% win
Bad Apple · secret5 · 0.00% win
Anti-Cheat · progression5 · 0.00% win
Stage 30 · progression4 · 0.00% win
Grand Theft Auto · other1 · 0.00% win
(UNOBTAINABLE) Back To Square One · progression0 · 0.00% win
(UNOBTAINABLE) Congrats! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.