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Schedule 1 [REAL]

Schedule 1 [REAL]

A Roblox experience owned by Infinite Roblox Gang.

RoleplayENcity lifejob simulationopen world

Description (written by the developer; not a statement by this register)

🌟 Welcome to Schedule 1! 🌟 🚀 Don’t forget to LIKE and FAVORITE the game! 🚀 ✨ Daily Major Updates Await You! ✨ 🌿OFFICIAL GAME🌿 🔹 Dive into an Exciting World on Schedule Explore the vibrant city, purchase powerful weapons and stylish cars, and live the high life you've always dreamed of! 👨‍🍳 Endless Opportunities: Cook up, take on exciting jobs, or become a delivery driver—there are so many ways to earn and have fun! 🎮 What are you waiting for? Join the adventure and play Schedule 1 now! 🎮 #schedule #schedule1 #schedule1REAL

Last updated by the developer 1 Jan 2026, 21:54 UTC.

0
playing (measured 11 Aug 2026, 07:03 UTC)
33,963
lifetime visits
23%
liked (159 👍 / 545 👎)
2,161
favourites (63.6 per 1k visits)
24 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

R$ 500
499 R$
R$ 350
349 R$
Be Admin
299 R$
R$ 250
199 R$
R$ 100
100 R$
R$ 50
50 R$
carpet
50 R$
OG Pass
40 R$
R$ 40
40 R$
Speed Coil
30 R$
R$ 30
30 R$
Access
20 R$
R$ 20
20 R$
Sprint Faster (WORTH)
15 R$
Help the project!
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

2316 August 2026 — 23 % liked26 August 2026 — 23 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–24 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 03:0323no change
16 Aug 2026, 03:0323first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.