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[cancelled] supercell battlegrounds

[cancelled] supercell battlegrounds

A Roblox experience owned by Crazy’s Studio.

Fighting & PvPENSupercell IPBattlegroundsPvP Fighting

Description (written by the developer; not a statement by this register)

unless this game receives further support this game is cancelled indefinitely [WARNING: THIS GAME IS IN A VERY EARLY STAGE. EXPECT A LOT OF BUGS THAT CAN BREAK THE GAME ENTIRELY. ALSO EXPECT A LOT OF RANDOM SHUTDOWNS AND UPDATES] Fight as your favorite Supercell character! Characters range from Clash Royale to Brawl Stars! solo development by crazyyism recommended to play at 6+ graphics icon by ellabellthelolgirl Tags: Clash Royale, Clash Battlegrounds, Battlegrounds, Brawl Stars, Megaknight, megaknight, battlegrounds, The Strongest Battlegrounds, awakening, KJ, little prince, Boss Bandit, Champion, combat, pvp, fighting, phighting, ragdoll, FRUTIGER AERO

Last updated by the developer 10 Aug 2026, 23:21 UTC.

0
playing (measured 10 Aug 2026, 23:30 UTC)
1,821
lifetime visits
97%
liked (31 👍 / 1 👎)
16
favourites (8.8 per 1k visits)
24 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

early access (read description)
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Blood · progression62 · 0.00% win
Bad Random · other20 · 0.00% win
Midladder Menace · other10 · 0.00% win
Ultimate Champion · progression8 · 0.00% win
Millennia Monster · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.