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[🎃] Highest Jump Ever?

[🎃] Highest Jump Ever?

A Roblox experience owned by motivation games !.

ObbyENjumpingtraininghigh score

[🎃] Highest Jump Ever? is an obby experience created on 2025-03-24. The game has accumulated 7,528,433 lifetime visits and 366,357 favorites. Currently, zero users are playing. The title holds a 98% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Highest Jump Ever? 🏋️‍♂️ Train to level up your jumping power! 🌎 Jump as high as you can to achieve the highest jump ever possible ❤️ Like the game for more updates!

Last updated by the developer 15 Mar 2026, 06:01 UTC.

0
playing (measured 10 Aug 2026, 14:24 UTC)
7,528,433
lifetime visits
98%
liked (206,912 👍 / 5,116 👎)
366,201
favourites (48.6 per 1k visits)
24 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Gold
399 R$
2X Power
329 R$
2X Money
299 R$
Hatch X8
249 R$
2X Jump Power
219 R$
Auto Train
199 R$
Hatch X3
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

50 Km · progression927,478 · 19.0% win
300 Km · progression737,112 · 19.0% win
1000 Km · progression629,685 · 19.0% win
10 Mm · other435,807 · 19.0% win
50 Mm · other334,068 · 19.0% win
1000 Mm · progression81,408 · 0.00% win
500mm · other13,083 · 57.1% win
1 Billion · other11,387 · 57.1% win
1.5B · progression9,964 · 57.1% win
2.5 B · progression8,607 · 38.1% win
5 Billion · progression6,869 · 38.1% win
Colonizer Of Mars · other2,052 · 0.00% win
Won the Rot · progression583 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:2198no change
23 Aug 2026, 22:2098no change
13 Aug 2026, 22:1998first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.