Chaos Game [Private Server]
A Roblox experience owned by pro_gamerJohn3000粉絲俱樂部.
ShooterENshooterzombie survivalitem shop
Description (written by the developer; not a statement by this register)
This is a messy game ---------------------------------- [Update 4] Log: [Super God Shooter Bundle] - Now Available🔥 -Price Adjustment📈 (Get 25$->40$ for Express Delivery) (Mafia Envelope will cost $250->200$) (First Aid Kit 30$->20$) (It takes 350$->275$ to grow a banana pot) (Bananaspot generation time changed from 60 seconds->45 seconds) -A bullet bed has been added to the express path -Monster Generation😈 - Added Golden Zombie (Currently 25%) (Will be reduced in the next version) -Test Item🧪 (Added -Magic Stone) ---------------------------------- [Update 3] Log: [Super Tactical Bundle] - Now Available🔥 - Added Copy🚨 (Laboratory is now open) -Map Changes🗺️ (Map - Some adjustments made to the mountain) Lobby Adjustment - Addition of Training Ground⚔️ -Monster Generation😈 (Random 21 added) - Black Market 🦹 added -Black Market Weapon🦹 [Radiator] - Requires 7,500 candy [Rocket] - Requires 10,000 candy to unlock -Limited Weapon🔫 [Pressure Sprayer] - Requires 2,500 candy to unlock -Hidden Weapon👀 [???] - No need to unlock - PVP🤝 IS CURRENTLY CLOSED New Items First Aid Kit - Some weapon adjustments⏫ (Includes Price, Damage, Bullet Capacity) -Enhanced weapons include: (Handgun, Sprint Gun, Automatic Handgun, with Shotgun, Multi-Munition Handgun, Two-Shot Handgun, Dragon Breath Launcher, Dragon Breath with Shotgun, Shotgun) ---------------------------------- [Update 2] Log: [Super Burning Bundle] - Now Available🔥 -Test Item🧪 (Added - Healing Gun) - Map Changes🗺️ (Map - some changes happened 👀) ----------------------------------
Last updated by the developer 19 Jul 2026, 18:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 16:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.