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Poop Together💩

Poop Together💩

A Roblox experience owned by Annex Development.

Fighting & PvPENpoop humorfightingobby

Poop Together💩 is a fighting-pvp experience created on 2025-03-24. It has recorded 6,785,924 lifetime visits and 621,234 favorites. Currently, 29 users are playing. The experience holds a 60% like percentage. Tags associated with the game include poop, fart, stinky, fight, obby, mega, easy, scary, and parkour.

Description (written by the developer; not a statement by this register)

💩Poop around the place and become the strongest on the server!💩 🔥JOIN THIS GROUP TO GET MEGA REWARDS! 🔥 https://www.roblox.com/communities/35772702/Annex-Development#!/about Make sure to - Favorite⭐ - Follow ⚡ - Like👍 - Have Fun tags: poop fart stinky fight obby mega easy scary parkour

Last updated by the developer 14 Jan 2026, 03:17 UTC.

29
playing (measured 10 Aug 2026, 14:50 UTC)
6,785,924
lifetime visits
60%
liked (861 👍 / 582 👎)
644,362
favourites (95.0 per 1k visits)
24 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5032first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Admin! [OP]
67 R$
Auto Poop 💩
49 R$
Rainbow Carpet
12 R$
2x Poops
9 R$
VIP GAMEPASS
9 R$
Admin
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Poofesional! · welcome3,940,158 · 100.0% win
Found the sewer! · progression1,205,813 · 57.9% win
Made it to Heaven! · progression1,151,911 · 53.4% win
Completed Poo Obby · progression177,785 · 10.7% win
Meet the Poo King! · other62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

596059.513 August 2026 — 60 % liked23 August 2026 — 60 % liked2 September 2026 — 60 % liked12 September 2026 — 59 % liked22 September 2026 — 59 % liked2 October 2026 — 59 % liked12 October 2026 — 59 % liked22 October 2026 — 60 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:1860+1
12 Oct 2026, 23:1759no change
2 Oct 2026, 23:1659no change
22 Sept 2026, 23:1559no change
12 Sept 2026, 23:0859-1
2 Sept 2026, 23:0860no change
23 Aug 2026, 23:0660no change
13 Aug 2026, 23:0660first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.