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Dead By Dawn

Dead By Dawn

A Roblox experience owned by International Development Studio.

HorrorENhorrorasymmetric multiplayerescape

Description (written by the developer; not a statement by this register)

Repair generators to escape from a variety of killers! Each killer has unique abilities that will try to stop you from escaping. Work as a team, and escape together! 👺🔪 Coming soon: more maps, more killers, trading and lots more! If you find any bugs or problems please report them to me on the group wall!

Last updated by the developer 2 May 2025, 18:58 UTC.

0
playing (measured 11 Aug 2026, 07:08 UTC)
42,856
lifetime visits
76%
liked (39 👍 / 12 👎)
371
favourites (8.7 per 1k visits)
24 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins
250 R$
Double XP
150 R$
Double Killer Chance
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME. · welcome19,613 · 0.00% win
Level 5 · progression4,440 · 0.00% win
Level 10 · progression2,405 · 0.00% win
Level 15 · progression1,227 · 0.00% win
Level 20 · progression499 · 0.00% win
Level 25 · progression135 · 0.00% win
Level 30 · progression59 · 0.00% win
Level 35 · progression25 · 0.00% win
Level 40 · progression15 · 0.00% win
Level 45 · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.