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Jogo de tiro 2

Jogo de tiro 2

A Roblox experience owned by Ultra Productions HP.

ShooterPTFPSbattleweapons

Jogo de tiro 2 is a shooter experience created on 2025-03-24. It has recorded 605,917 lifetime visits and 133,085 favorites. The title holds a 91% like percentage. Currently, zero users are playing the game. The description mentions an exclusive SVD gun and community links.

Description (written by the developer; not a statement by this register)

🏆 Welcome to Jogo de tiro 2! Your mission is simple, grab your weapon, battle with others, and do your best to dominate the game! 🌟 GROUP BENEFITS: Exclusive Gun: SVD ✨ Stay updated! Don’t forget to [Like] and [Favorite] for exciting new updates! ❤️ Join Our Community! https://www.roblox.com/pt/communities/15050709/Ultra-Productions-HP

Last updated by the developer 24 Sept 2025, 15:02 UTC.

0
playing (measured 10 Aug 2026, 15:18 UTC)
605,917
lifetime visits
91%
liked (227 👍 / 23 👎)
133,092
favourites (219.7 per 1k visits)
24 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shotgun Gold
139 R$
Granade
129 R$
AK47 GOLD
129 R$
Double Kills
120 R$
Double Healt
105 R$
Double Jump
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bem Vindo! · welcome205,998 · 0.00% win
10 Kills · other75,605 · 0.00% win
50 Kills · progression19,343 · 0.00% win
100 Kills · progression9,216 · 0.00% win
Joined The Group · social953 · 0.00% win
1000 Kills · progression320 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:3791no change
14 Aug 2026, 19:3391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.